What is Lorhin?
Lorhin is a tool that lets the user show and animate textures, almost every aspect of the animation and how the texture is shown is possible to affect in some way.
Lorhin started out as a personal experiment and a try to fix some of the issues I felt Power auras and Avion have (or had when I begun writing Lorhin).
So what functionality do Lorhin that is uniqe as of yet?
Lorhin have the ability to let the user completly (well, almost, due to how the syntax is interpretated) control how to animate the frame, move it, size it, recolor it, you name it. The user is also in complete control over what events trigger the check if to start or end the animation, which is also usersupplied. And as far as I know, Lorhin is yet the only avaliable addon that I know of of this type that can change the texture during the animation.
What Lorhin cannot do.
Lorhin will most probably never be able to trigger sounds like it triggers animations, why? Actually this is due to a personal dislike of sounds, while I understand that there is probably users out there that like this possibility, I will not add this functionality, you are free to do so yourself though.
How to use your own textures?
You have two options, either add them to the Texturefolder for Lorhin (Interface\Addons\Lorhin\Textures) or add them anywhere in your interfacefolder. Of the two I recomend the first due to simplicity in the usage ingame, if they are added to the texturefolder you can just give the name of the texture, Lorhin does the rest, otherwise you have to specify the full pathname to the texture, both ways work but I prefer the shorter names.
A small video I made as it can sums what Lorhin is capable in terms of animation quite good, http://www.vimeo.com/1262444
And as I belive more than a few might be completly clueless on how to control the addon without reading the readme, I've added it as a page on curseforge http://wow.curseforge.com/projects/lorhin/pages/readme/
The same goes with a few examples of events and code, http://wow.curseforge.com/projects/lorhin/pages/examples/
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r14 | carancu | 2008-10-19 16:58:51 +0000 (Sun, 19 Oct 2008) | 1 line
Changed paths:
A /tags/v1.5 (from /trunk:13)
Tagging as v1.5
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r13 | carancu | 2008-10-17 19:36:35 +0000 (Fri, 17 Oct 2008) | 2 lines
Changed paths:
M /trunk/.pkgmeta
M /trunk/Gui.lua
M /trunk/Locales/Lorhin-enGB.lua
M /trunk/Lorhin.lua
M /trunk/Lorhin.toc
M /trunk/predefs.lua
Added a second part to the gui to make it overall easier and faster to use for the most common triggers.
Added a tool to help with writing the animations.
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r12 | carancu | 2008-09-06 02:56:14 +0000 (Sat, 06 Sep 2008) | 1 line
Changed paths:
M /trunk/Gui.lua
M /trunk/Lorhin.lua
M /trunk/Lorhin.toc
A /trunk/predefs.lua
Added a frame with a few predefined animations and triggers to simplify and speed up configuration of the addon.
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r11 | carancu | 2008-09-05 01:33:45 +0000 (Fri, 05 Sep 2008) | 1 line
Changed paths:
M /trunk/Gui.lua
Fixed an issue where it was possible to click on the multiline editboxes outside of the frame.
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r10 | carancu | 2008-09-04 00:22:10 +0000 (Thu, 04 Sep 2008) | 2 lines
Changed paths:
M /trunk/Gui.lua
Fixed a bug with the colorselect that copied over colors between animations.
Fixed a bug with multiline editboxes that caused them to scroll in a 'odd' way.
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r8 | carancu | 2008-08-29 17:23:08 +0000 (Fri, 29 Aug 2008) | 1 line
Changed paths:
M /trunk/Gui.lua
Multiline editboxes now keep the cursor in view when the text is being edited.
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r7 | carancu | 2008-08-25 17:00:27 +0000 (Mon, 25 Aug 2008) | 3 lines
Changed paths:
M /trunk/Changelog.txt
M /trunk/Gui.lua
M /trunk/Locales/Lorhin-enGB.lua
M /trunk/Lorhin.lua
M /trunk/Lorhin.toc
Fixed to work with wotlk.
Reorganized the gui and most of the code for the gui also got improvements.
Tooltips are now gone from all elements except buttons.
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r5 | carancu | 2008-08-20 05:33:27 +0000 (Wed, 20 Aug 2008) | 1 line
Changed paths:
M /trunk/Gui.lua
a debugging output had sneaked into a place it should not have been.
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r4 | carancu | 2008-08-17 09:59:09 +0000 (Sun, 17 Aug 2008) | 1 line
Changed paths:
M /trunk/Gui.lua
M /trunk/Locales/Lorhin-enGB.lua
M /trunk/Lorhin.lua
M /trunk/Readme.txt
Localized the new gui. And fixed a bug that made it impossible to change the flip vertical/horizontal settings.
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r3 | carancu | 2008-08-06 23:23:45 +0000 (Wed, 06 Aug 2008) | 4 lines
Changed paths:
M /trunk/.pkgmeta
A /trunk/Gui.lua
M /trunk/Lorhin.lua
M /trunk/Lorhin.toc
D /trunk/Textures/1.tga
D /trunk/Textures/2.tga
D /trunk/Textures/3.tga
D /trunk/Textures/4.tga
D /trunk/Textures/5.tga
M /trunk/embeds.xml
Reworked how it handles previewing of animations.
Completely remade the gui to be easier and faster to use.
Removed a few of the default textures.
Fixed an issue where it was adding code instead of removing.
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r2 | carancu | 2008-07-25 14:36:29 +0000 (Fri, 25 Jul 2008) | 2 lines
Changed paths:
A /trunk/.pkgmeta
A /trunk/Changelog.txt
A /trunk/Examples.txt
A /trunk/Locales
A /trunk/Locales/Lorhin-enGB.lua
A /trunk/Locales/locales.xml
A /trunk/Lorhin.lua
A /trunk/Lorhin.toc
A /trunk/Readme.txt
A /trunk/Textures
A /trunk/Textures/1.tga
A /trunk/Textures/2.tga
A /trunk/Textures/3.tga
A /trunk/Textures/4.tga
A /trunk/Textures/5.tga
A /trunk/Textures/rune1.tga
A /trunk/Textures/rune2.tga
A /trunk/Textures/rune3.tga
A /trunk/Textures/rune4.tga
A /trunk/Textures/rune5.tga
A /trunk/Textures/rune6.tga
A /trunk/embeds.xml
Lorhin:
- Remade the default textures to be a bit smaller, included the readme.txt and examples.txt this time.
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r1 | root | 2008-07-25 10:13:09 +0000 (Fri, 25 Jul 2008) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
"lorhin/mainline: Initial Import"
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Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...