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SpellTips

  Download the Curse Client

Last Update: March 25, 2008 (4 months ago)
Category: Unit Frames and Mage
Tags: caster, damage, and tooltip
Project Manager: phuzi0n
Current Version: SpellTips 1.06
(for World of Warcraft 2.4.0)
Downloads Today: 87
Downloads Total: 78,015
Favorites: 579
Comments: 234
  • About SpellTips
  •  

SpellTips is an addon that will modify your tooltips to show approximately how much damage or healing a spell will really do with +dmg/healing gear equiped. All tooltips are affected now, even pets (only water elemental's currently) and the trainer window are supported so you must disable it from the UI screen to see base values anywhere. It is simplistic by design and coded to be very efficient.

Plans:
- Find appropriate modifers for the spells currently supported. - ongoing effort
- Clean up code - ongoing effort
- Translation - need people to report errors and try to fix them
- Hope for Blizzard to realize what a mistake it is for them to not be doing this in the default UI and then get it done themselves so that the values will be truly accurate. - expected 9 months after I quit the game ;p

Known Bugs:
- Several spells have slightly inaccurate values due to lack of information, please test and give feedback.
- Empowered healing talents show much more than they actually give due to a flaw in a hack to fix the base value of heals which blizzard screwed up in 2.x
- Localization is up to users to help fix, if you notice something not working then look in the locale file for your language and fix the patterns to match the text for the spell correctly.

  • Downloads (5)
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  • Aug. 4, 2008, 09:24PM (2 weeks, 1 day ago)

    Good day. I realiced there was something wrong with the calculation code when spaming frostbolts. I kept having a maximum damage of 1728, while the spelltips enhanced tooltip said the max was 1651. After playing a bit about on my calculator I found out what was wrong.

    You have gone with the following mathematical formula (for frostbolt atleast):
    base damage + (spelldamage * casttime penalty * empowered frostbolt) * Arctic winds * piercing Ice.

    example using the highest damage of a frostbolt without talents or spelldamage:

    686 + (920 * 3/3.5 * 1,1) * 1,05 * 1,06= 1651.448

    This is correct except for the base damage which should be in the parethesis (spl?) together with spelldamage and the rest. Standing outside base damage is added last, after everything else is calculated ending in an incorrect, lower, number.

    excample:
    (686 + 920 * 3/3.5 * 1,1) * 1,05 * 1,06=1728.966

    I was hoping to fix it myself but I don't understand the LUA coding at all, especially not on how to integrate mathematical formulas into it.

    Regards
    Lastroman
    Terenas, EU

  • Aug. 14, 2008, 04:57AM (6 days, 7 hours ago)

    DrDamage does this (but accurately, yay!)

  • March 25, 2008, 09:29PM (4 months, 3 weeks ago)

    @DarkXale - Please play around with the numbers and report back what the coefficients are when there's a change. The format of spelltable.en.lua should be pretty easy to understand. Since blizzard has stopped having premades on ptr, I can't easily and accurately do it myself.

    @dctrjons - It shows correctly on my shaman.

  • Dec. 14, 2007, 04:14AM (8 months, 1 week ago)

    Also looking for update. Haven't noticed anything huge however...

    e.g. Flame Shock The WoW tooltip will state 99-100 dmg. Then when I add some slight +dmg gear the SpellTips lists it as 103-101. That reverse order tooltip just signals that something isn't completely right.

    Also looking for a damn reason why curse bothers to ask for auto log in....moot.

  • Nov. 28, 2007, 10:41AM (8 months, 3 weeks ago)

    Wonder if there are any updates coming for some of the coefficient changes made in 2.3...

  • Sept. 3, 2007, 12:52AM (11 months, 3 weeks ago)

    This addon is in a state I consider feature complete. There's still a few paladin spells that I need to calculate and some minor fixes to other spells but all work from here out is purely maintenance. It could be somewhat easily adopted to work with melee abilities but afaik there are no standard rules for melee abilities so it would have to be done on a case by case basis. I have a job now and between working, raiding, and trying to get some sleep, there isn't any time to spend coding something that I can't even test myself.

    Next release will be shortly after 2.2 is released to update the toc and to support pally spells like the reworked seal of vengeance.

  • Aug. 21, 2007, 04:36AM (1 year ago)

    Out of curiousity, are there any plans to include physical abilities, like Rip ( http://www.wowhead.com/?spell=27008 ) or Pounce ( http://www.wowhead.com/?spell=27006 )?

    According to http://druid.wikispaces.com/Druid_Game_Mechanics , Rip takes around 24% of your Melee Attack power at 5 combo points and adds it to the final damage (4% per tick). The modifier for using Rip at lower amount of Combo Points is unknown. Pounce takes around 18% of your AP and adds it to the final damage (3% per tick).


    I would be willing to test values for you if you'd be interested in coding up the results. I ask because it's very bothersome having to calculate out my Rip's damage, since the default UI is so obviously wrong.

  • July 21, 2007, 02:14AM (1 year, 1 month ago)

    Hey, thanks for the mod, it helps a ton.

    I think the coef values for Rank 1 spells, Fireball and Frostbolt are significantly off. Rank 1 Fireball would show up as 515-535 ish dmg with ~804 +fire dmg equipped, and frost bolt had similar numbers.

    Rank 1 Fireball was doing around 100 dmg.

    Sorry for the vague numbers.

    Thanks for the mod.

    Cheers!

    Wej

  • June 12, 2007, 10:02AM (1 year, 2 months ago)

    I overlooked the numbers nantrab gave and those are actually the corrected values. Around version 1.02 or so, I started using a more up to date way of hooking the tooltips in order to support newer bar mods. With this new method it's much cleaner and affects ANY tooltip which means no bar should be unsupported but also means the spellbook can't be left out like before. I wrote it in the change log but hadn't updated the decription to reflect the change and will make an option to enable/disable the addon eventually ;p

  • June 11, 2007, 01:17PM (1 year, 2 months ago)

    im afraid i have the same issue 1.04 as namtrab has. All i did was update to 1.04, 1.05 still has the same bug. Ill try 1.03 later on today again. But whatever u did between 1.03 & 1.04 currently broke the mod. I didnt install any other mod.

      • edit ** reverted back to 1.03, still the same prob. Guess another mod is causing havoc, OR its the new tooltip changes from blizz. Everything worked fine till 2.1.1
  • June 2, 2007, 11:55PM (1 year, 2 months ago)

    @namtrab - sounds like you don't have it running at all. It should work fine with any bars, your spellbook, and even at the trainer.

    @Maischter - that they do, it's up to you users to help if you want the localization to work properly.

  • June 2, 2007, 05:59PM (1 year, 2 months ago)

    german paladin and mage need to be updated

  • June 2, 2007, 03:46PM (1 year, 2 months ago)

    this isn't updating the tooltip in my bars...i use ct for my ui and thought i'd turn on a default bar to see if it worked with the blizz default bars but no update there either...

    Searing Pain 8- 511-561 dmg in spell book and tooltip

    and i have 666 (lol) to fire spells

  • May 26, 2007, 04:18AM (1 year, 2 months ago)

    Nice as it would be, my Lifebloom isn't quite this powerful.

    http://s50.photobucket.com/albums/f327/Mortilus/?action=view¤t=WoWScrnShot_052207_230306_cr.jpg

    Note that in my feral gear (little/no +heal), the tooltip is correct. In my healing gear (~500/600 +heal) i get a wrong value

    Edit: If you want to look at my talents, look up Azmenen on the armory. I don't really have any +heal talents.

  • May 21, 2007, 09:07AM (1 year, 3 months ago)

    @Doruk - this was brought up on ui.worldofwar.com

    the problem is that in 2.0 blizzard broke their healing tooltips. Talents that increase your spells by a percentage are supposed to update the base values on the tooltip and they still do for damage spells but it's bugged for healing spells. I had to implement a hack to fix this as best I could but unfortunately the hack assumes all talents should affect the base tooltip when "empowered" talents actually only affect +dmg.

    There is no easy way around this. Either I write the hack to be class specific which is a waste of time for something that might have to be thrown out at any moment whenever blizzard fixes the bug, I cap the possible percentage gain possible from talents which assumes a lot more than the current method does, or I leave it how it is. Needless to say I won't be changing it but you can try the 2nd method to cap it at 10% or whatever you like. That will however throw off the renew numbers if you have imp renew.

    Replace: fixbase = SpellTips:Round(base * SpellTips:GetTalentBoost(i) - base) or 0 with: fixbase = SpellTips:Round(base * min(1.1, SpellTips:GetTalentBoost(i)) - base) or 0 and similarly with the base2 hack

  • May 20, 2007, 10:28AM (1 year, 3 months ago)

    Hey, i just tested SpellTips 1.03 on the ptr with my priest. Nearly all +healing are correct, only greater heals shows me wrong informations. My greater heals (rank 7) are between 4,9k and 5,3k spelltips says: 5,3k - 5,8k. Greater heal (rank 2) heals for 3,1k - 3,3k spelltips says: 3,7k - 3,9k.

    Empowered Healing: 5/5 Spiritual Healing: 5/5

    My +Healing is: 1925

    Maybe these informations can help you.

    Regards, Doruk

  • May 5, 2007, 12:58PM (1 year, 3 months ago)

    Hi nice addon.

    I noticed in v1.03 that the palys Seal of Vengence tooltip shows that it can be stack upto 94 times this is indeed a bugg and the true stacking is only 5 times, maybe I can work on a screen later today.

  • May 12, 2007, 02:20AM (1 year, 3 months ago)

    @Veria - I've had zero feedback from pallies til now so anything past healing spells is highly speculative. I've taken interest to pally tanking and gotten my prot pally up to 51, but I won't be able to get much spell dmg unless I take it to outlands and I'm not sure I want to level it that far. If only blizz would allow premades for ptr again...

    You can fix it by changing the pattern for seal of vengeance from: pattern = "to (%d+)", to: pattern = "to (%d+) Holy",

  • April 28, 2007, 07:13AM (1 year, 3 months ago)

    All known bugs fixed in 1.03

  • April 23, 2007, 11:17PM (1 year, 3 months ago)

    There is a bug with prayer of mending tooltips, Instead of saying "Jumps up to 5 times and lasts 30 sec after each jump.", its is thinking that the 5 is a heal or something and changing the 5 to some other number like 380 or something else depending on my healing gear and buffs.

 
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